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野蛮人角色逼真皮肤纹理毛发制作大师级视频教程
本C4D教程是由AE资源素材社区整理出品的野蛮人角色逼真皮肤纹理毛发制作大师级视频教程,时长:28小时,大小:23 GB,MP4高清视频格式,教程使用软件:maya,ZBrush,Arnold,Mari,共4个章节,作者:Tom Newbury,语言:英语。
Autodesk Maya是美国Autodesk公司出品的世界顶级的三维动画软件,应用对象是专业的影视广告,角色动画,电影特技等。Maya功能完善,工作灵活,易学易用,制作效率极高,渲染真实感极强,是电影级别的高端制作软件。Maya声名显赫,是制作者梦寐以求的制作工具,掌握了Maya,会极大的提高制作效率和品质,调节出仿真的角色动画,渲染出电影一般的真实效果,向世界顶级动画师迈进。Maya 集成了Alias、Wavefront 最先进的动画及数字效果技术。它不仅包括一般三维和视觉效果制作的功能,而且还与最先进的建模、数字化布料模拟、毛发渲染、运动匹配技术相结合。Maya 可在Windows NT与 SGI IRIX 操作系统上运行。在目前市场上用来进行数字和三维制作的工具中,Maya 是首选解决方案。
Maya参与制作的电影有:法国国宝级艺术家Jean Giraud,他原创的影片有《第五元素》、《异形》、《星战》等,并参与制作了《沙丘魔堡》、《深渊》等经典科幻电影;导演Glenn Chaika,著名动画片导演,曾在迪斯尼担任《小美人鱼》的动画师,并执导《拇指仙童历险记》、《花木兰II》等影片;模型监制Wayne Kennedy是曾参与过《隐形人》、《星球大战》、《龙卷风》、《黑衣人》、《木乃伊》的模型师;动画监制Bob Koch和Kelvin Lee是担任《 玩具总动员》、《精灵鼠小弟》等影片的资深动画师;特效指导Manny Wong曾担任《后天》的特效总监,并参与制作了《狂莽之灾I》、《星河战舰》、《巨蟒》、《魔女游戏》等影片。
(Texturing Realistic Skin for Characters)
This tutorial is an update of my older skin texturing tutorial, with new processes and techniques while using up to date software. I not only show you how to texture the face but also the upper body.
In this tutorial, I will be going over my entire process when it comes to texturing skin for a realistic character. The process is covered in-depth, with every step explained with narration, in real-time. I go over the creation of all the maps I currently use to generate realistic skin.
There is a lot of content in this tutorial, but I have labeled the chapters in a way to make it easy for you to skip ahead or jump to the area which interests you most, without having to watch the entire process. I did this to make sure a beginner has all the information they need, or a more experienced artist can jump to the information they are seeking.
By the end of the tutorial, you should have the knowledge and techniques to apply realistic skin textures to your own characters.
NOTE: I am using resources from Texturing.xyz for both the diffuse and displacement of the skin.
(Lookdev for Realistic Characters)
This tutorial is an update of my older lookdev tutorial, with new processes and techniques while using up to date software. I show you how to lookdev the skin, as well as the props and accessories.
In this tutorial, I will be going over my entire process when it comes to doing Lookdev for a realistic character. The process is covered in-depth, with every step explained with narration, in real-time.
(Xgen for Characters)
This tutorial is an update of my older Xgen tutorial, with more advanced techniques and a much broader variety of different grooms. I will show you multiple techniques to help you achieve a believable groom for your characters.
In this tutorial, I will be going over my entire process when it comes to generating a believable groom for your character. The process is covered in-depth, with every step explained with narration, in real-time.
There is a lot of content in this tutorial, but I have labeled the chapters in a way to make it easy for you to skip ahead or jump to the area which interests you most, without having to watch the entire process. I did this to make sure a beginner has all the information they need, or a more experienced artist can jump to the information they are seeking.
By the end of the tutorial, you should have the knowledge and techniques to apply realistic grooms to your own characters.
(Texturing Props and Accessories for Characters)
In this tutorial, I will be going over my entire process when it comes to texturing Props and Accessories for your character. The process is covered in-depth, with every step explained with narration, in real-time.
There is a lot of content in this tutorial, but I have labeled the chapters in a way to make it easy for you to skip ahead or jump to the area which interests you most, without having to watch the entire process. I did this to make sure a beginner has all the information they need, or a more experienced artist can jump to the information they are seeking.
By the end of the tutorial, you should have the knowledge and techniques to apply realistic textures to your characters Props and Accessories.
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