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Houdini程序化样条建模大师级训练视频教程
本Houdini教程是由灵感素材分享站LGZIYUAN.COM整理的Houdini程序化样条建模大师级训练视频教程,时长:6小时43分,大小:4.1 GB,MP4高清视频格式,教程使用软件:Houdini 17,附源文件,共10个章节,作者:Radu Cius,语言:英语。LGZIYUAN.COM分享。
Houdini是一个特效方面非常强大的软件。许多电影特效都是由它完成:《指环王》中“甘道夫”放的那些“魔法礼花”,还有“水马”冲垮“戒灵”的场面,后天中的龙卷风等等,a52的汽车广告,反正只要是涉及DD公司制作的好莱坞一线大片,几乎都会有Houdini参与和应用。
Houdini不光只适用于视觉特效的制作,随着HOUDINI适用于各种平台,并且出现了很多的HOUDINI培训教学,HOUDINI开始进入了动态图像设计领域。因为其自身的流程化特性,加上其强大的动力学系统,让HOUDINI在数据可视化方面占有一席重要的地位,让图形设计师能够通过它表达自己的观点。
Solid geometry foundations are the key to being an efficient junior artist, a solid mid-level artist, and diving into advanced setups as a senior. A good knowledge and understanding of proceduralism, vector math, rotation, and population, and look development will benefit any Houdini FX TD at any level.
This course will guide you through two procedural generation exercises of wasp nest formations. Starting from a thorough analysis of reference and a set of creative objectives, you will use Houdini’s proceduralism to produce a completely procedural as well as realistic end result.Techniques involved will use both low-level foundations and modern VDB and surfacing methods including:
Vops and VEX for vector math
Matrix and rotational operations
Distribution methods
Fracturing and surfacing
Geometry optimization
Efficient copy techniques
Terrain adaptation
Noise algorithms and properties
For many years Andrew has been recognized by industry as an FX TD and trainer. Movie credits include Mummy 3, Aliens in the Attic, Invictus, Thor, Sucker Punch, Transformers 3, Jack the Giant Slayer, and Ender’s Game. He’s worked at a variety of studios, including Digital Domain, Rhythm and Hues, and Animal Logic. Lowell has conducted many seminars around the world, written articles, authored a Houdini book, and also conducts formal training at dedicated institutions such as Animation Workshop and fxphd.
CLASS 1: INTRODUCTION
Introduction to the procedural spline modeling style
CLASS 2: BASIC WASP NEST, PART 1
Procedural modeling using population, direction, length, and noise
CLASS 3: BASIC WASP NEST, PART 2
Procedural surfacing Techniques
CLASS 4: BASIC WASP NEST, PART 3
Adding additional FX elements
CLASS 5: BASIC WASP NEST, PART 4
Basic wasp nest, finalization, and global noise
CLASS 6: ADVANCED WASP NEST, PART 1
Population and custom surface shaping
CLASS 7: ADVANCED WASP NEST, PART 2
Directionality using vector math and noise
CLASS 8: ADVANCED WASP NEST, PART 3
Advanced surface shaping and attributes
CLASS 9: ADVANCED WASP NEST, PART 4
Advanced wasp nest. Exacting geometry and logical problem solving with proceduralism.
CLASS 10: ADVANCED WASP NEST, PART 5
Advanced wasp nest. Additional elements and finalization/conclusion.
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