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[国外教程] Unity中DOTS和ECS编程技术训练视频教程

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发表于 2020-11-4 21:41:31 | 查看全部 阅读模式

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Unity中DOTS和ECS编程技术训练视频教程

Unity中DOTS和ECS编程技术训练视频教程技术训练,视频教程 - AE资源网 www.aeziyuan.com


Unity教程是关于Unity中DOTS和ECS编程技术训练视频教程,时长:13小时,大小:8.8 GB,MP4高清视频格式,教程使用软件:Unity,附源文件,作者:Penny de Byl,共75个章节,语言:英语。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

Update your Unity programming skills to take advantage of the new Data Orientated Technology Stack and Burst Compiler
What you’ll learn
Take existing Unity projects created without the use of DOTs and convert them to employ parallel processing and the entity component system.
Requirements
Students should have a strong working understanding of the Unity game engine.
Students should be proficient in C#
Description
Unity’s new Data-Oriented Technology Stack (DOTS) and Entity Component System (ECS) programming paradigm have been developed to optimize game development and open up new ways of accessing memory and parallel processing for developing high-performance C# code that takes advantage of contemporary multicore computers. Through the use of the Burst Compiler, your game programs become native code, able to run faster on multiple threads thus pushing the boundaries of the size of your virtual environments and the simultaneous processing of tens of thousands of game objects.
In this course, Penny demystifies Unity’s new DOTS architecture and introduces intermediate Unity users to ECS by upgrading classic Unity projects and developing a multitude of examples of the use of DOTS concentrating on the most popular game mechanics. Using her internationally acclaimed teaching style and knowledge from over 25 years working with games, graphics and having written two award-winning books on games AI, Penny will take you from familiar object-oriented programming and upgrade your skill to the more memory efficient and optimized entity component architecture. Throughout, you will follow along with hands-on workshops designed to take you through every step of becoming familiar with ECS. You will build on numerous scenarios that examine the basics of ECS programming through the new DOTS-specific math and physics libraries.
While DOTS is still in preview, this course aims to assist you in understanding how it works and how games are constructed with it. The knowledge you obtain will further your ability to decipher future released Unity ECS tech demos and handle API updates.
This course requires Unity 2019.3.0f6. and the Hybrid Renderer Package 0.3.3.
Learn how to program and work with:
Entities and Components
The C# Job Systems
Collision Systems
Trigger Systems
User Input to Control Entities
Interfacing with classic Unity and game objects to entity-based systems.


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评论8

阳光在浪尖跳动Lv.1 发表于 2020-11-4 21:42:28 | 查看全部
转眼已经快5年了,在AE资源素材社区呆了5年,学到了很多东西,非常感谢PS教程!
花有解语戏天涯Lv.1 发表于 2020-11-6 05:22:00 | 查看全部
正需要,支持楼主大人了!下载下来好好学习学习
奋斗的小青年Lv.1 发表于 2020-11-7 12:39:24 | 查看全部
啥也不说了,感谢分享哇,AE资源素材社区确实不错哦!
熊大Lv.1 发表于 2020-11-8 20:49:34 | 查看全部
啥也不说了,感谢分享哇,AE资源素材社区确实不错哦!
粉色味蕾的悲伤Lv.1 发表于 2020-11-10 11:38:23 | 查看全部
下载教程资源就认准AE资源素材社区了,教程非常不错,很全很给力!
再见丶童年哟Lv.1 发表于 2020-11-13 14:50:34 | 查看全部
回复看下载地址
捂着心脏说疼Lv.1 发表于 2020-11-15 13:54:51 | 查看全部
额,下载不了,需要充值资源币

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